
Playing with them is straightforward, just use Zeal on enemy monsters or let your auras take care of lower life monsters. Playing solo: Auradins are very effective in solo games.
Not the most efficient build for Magic Find due to the lack of high movement speed and lack of high AOE damage. Solo Baal or Chaos runs are doable within 5 minutes in top-tier gear. Boosts party member’s elemental damage and provides a high level Conviction aura as well. The downside of the build is that it can’t be used as a ladder starter, and the equipment you need is very expensive. Your survivability will be slightly worse then some other melee paladin builds, but in endgame gear you should have no issues. You will be able to solo the entire game with ease, and can fairly quickly kill Bosses as well. Your party members will also benefit from the additional damage provided by your auras. You will be able to one-hit most monsters, kill Bosses within seconds, and even be able to clear Uber Tristram. The build is very fun to play with, in solo your auras are capable of killing enemy monsters over a few seconds, and you will be able to deal massive amount of melee damage. If you prefer the combination of both Fire and Lightning, you can wear a Dream Helm and Shield alongside a Dragon Armor and Hand of Justice weapon. If you prefer Lightning, you can use a Dream Helm and a Dream Shield to gain level30 Holy Shock Aura. If you prefer a pure Fire auradin, Hand of Justice, a Dragon Armor and a Dragon Shield can be used to gain level44 holy fire Aura. It is a fun build to play with for melee characters, and can be built in variety of ways depending on your equipment.
Introduction : The Auradin is paladin build that deals fire/lightning/physical damage based on the aura providing items it wears and their synergies, with the primary attacking skill Zeal.